![]() ![]() Having said all that, I'm going to play some more Gemcraft on Kongregate. NET but I know they both provide a better user experience than Flash/Air.įlex was a good attempt by Adobe to make everyone think they'd built something to replace Flash but I'm pretty sure Flex is just a framework for developing Air apps. I'm not very familiar with Silverlight or. You're shooting yourself in the foot by releasing a product that inherits all the flaws of a decades-old system that has no hope of ever being repaired. It's cool as a learning tool (I mean really, VERY cool) but you're going to sell a product that's literally just an Air app? You're out of your Vulcan mind. If you combine two gems of different types, you get both specials but with a decreased power. OR just stop using Flash because it's a piece of garbage. Pure gems have the strongest special abilities. Havoc and corruption swarms through the land, and you are one of those few wizards who can put an end to it. Yeah all that seems like it would greatly reduce the load on your system resources. you can check resource monitor if you want. Play Gemcraft Chapter 0 Hacked with cheats: Press J to toggle infinite mana. Originally posted by xmontex:wotanii, gemcraft cs uses all cores and has 12 threads. I would suggest to recheck all achievements and change some of those from real time checks to end of battle checks. I would suspect "stumbling" achievement (hit monster with traps 100 times) to be some major lag cause. i would expect medium performance boost from this.Ĥ) i was too lazy to check how exactly are achievements handled but some achievements are checked with every trap hit and having 4 traps with 600 hits / sec hitting 1000 monsters each means 2400000 achievement checks per sec :) and heck if you lag really bad the the numbers may be even greaterĪround 30 different achiements are checked on each kill. Mana: This is needed to build things, craft gems, cast spells, and performs double duty as hit points as well. not too sure but i thing there will be only a very small performance increase due to this.ģ) force chain hit (red) gems to search for additional targets in square rather than circle. id gladly watch circles if that would improve the framerate. disable tower projectiles animation or limit those to around 10 per second. the downside of it is that if some monster dies the rest of those multiplied shots would be wasted.Ģ) drastacally reduce visual effects: replace monsters with simple circles of varying size (for swarmling/reaver/giant). i honestly think this would boost the performance ny quite a bit. but after all the distance checks and armor reduction the damage would apply multiple times. in this case i would suggest to merge the shots and limit the amount to 50-100 "unique" shots. and i guess some people may push even further. AFAIK, I'm the first person to beat the game.Game. My traps can deal > 600 hits per second in the end game. This is a video of me, Tasselfoot, beating the final level of GemCraft Chapter 0. Imo some things can be done to improve performance at the cost of some number accuracy:ġ) merging gemshots: currently each tower/trap shot is independant - each shot checks for target and if gem has red component it checks EVERY monster on the map to see if its in range of the original target. you can check resource monitor if you want. Fierce and desperate battles await you.Wotanii, gemcraft cs uses all cores and has 12 threads. Place your gems in either towers, traps, or amplifiers, replace and switch them as you want, combine them to create more powerful gems with various abilities, drop them as gem bombs or activate powerful buildings, the possibilities are endless, the choice is yours! Fight your way through an epic storyline, unfolding mysteries and facing sinister enemies and artifacts, as you try to entrap the Forgotten, an archdemon with an unknown agenda and no known way to kill, and to slay down her demonic avatars, the shadows. GemCraft is a unique tower defense game, where, instead of towers, gems are your main weapons to fight the endless hordes of monsters coming for you. Place your gems in either towers, traps, or amplifiers, replace and The path of GemCraft continues, bigger and meaner than ever. The second chapter, Chasing Shadows, was released to Armor Games in April 2014 and. ![]() GemCraft is a unique tower defense game, where, instead of towers, gems are your main weapons to fight the endless hordes of monsters coming for you. GemCraft is a Tower Defense series developed by Game In A Bottle and. Summary: The path of GemCraft continues, bigger and meaner than ever. ![]()
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